| | | Michael Morlan - project manager / storyteller
Michael wrote his first game - a lunar lander - in interpreted basic on the TRS-80 Model III. He still has a dot-matrix, tractor-feed, fold-out printout of that program somewhere.
Always a generalist, never a specialist, Michael's experience and expertise spans the full gamut of design, art, and code. He has had a varied career spanning thirty years, all of which informs his work as a game developer. He has been a recording studio engineer, theme park A/V designer, programmer-analyst, 3D animator and video producer, and since 2006, a cinematographer. Check out his work at http://michael-morlan.net.
Michael joined Origin Systems in 1995 and quickly became the go-to guy for the writing, animation, direction, and editing of cinematic short films for the Lord British team. Along the way, he also designed and coded the Ultima IX: Ascension magic and visual effects system and served as art director and mocap performer for Ultima Online: Third Dawn. |
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| | | Conquest: Frontier Wars Starlancer Mace Griffin Bounty Hunter Battlestar Galactica Hit & Myth Sticky Balls Wing Commander 4 Freelancer Thief deadly shadows Deus Ex II Bioware Starwars Knights of the old republic MMO Metal Gear Solid HD edition Mafia Wars 2 | Ghostbusters Need for Speed: Undercover The Sims Castaways DC Online MMO Crusader: No Remorse Ultima: Online Ultima IX: Ascension Ultima Oline: Third Dawn Ultima Online: Lord Blackthorn's Revenge Ultima Online: Age of Shadows The Sims Castaway Stories Guitar Hero World Tour Elemental: War of Magi |
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